Playthroughs
How you win decides the next world.
Fight one nation through to the end and the next campaign begins somewhere else. America, Japan, China, Germany — ten nations. The same person, carrying the same tools, standing where the enemy stood last time.
The ATLAS list has twenty lines. Some turn black when you win. Others depend on how you ended it. End by negotiation and you gain a diplomatic mission; win as a small nation and you gain help for small nations. Lose, and not one line is added.
You bring only what you earned in the last world. The world itself starts from zero every time.
ATLAS
Elite Battleship SquadronUnlocked
War EconomyUnlocked
Opening Diplomatic MissionAvailable
Veteran Air GroupsRequirements not met
Seasoned ArmyRequirements not met
Inherited TechnologyRequirements not met
Minor Power HandicapRequirements not met
IronmanRequirements not met
Admiral's Record Room
Campaigns completed2
Nations completed2
Next Theatre
Modern FleetRequirements not met
Remain in this worldRequirements not met